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What is the next
quantum leap in website design?
The Next Big Thing in web design?
Designing for the mobile web! According to a 2009 report from global
financial services giant Morgan Stanley, by 2014 more people will be
accessing the Internet via smart phones than by personal or laptop
computers. In fact, a significant number of the half a billion
people worldwide who use their mobile phones to access the world
wide web – including 25% of smart phone users in the US – even now
don’t own any other Internet-enabled devices.
The mobile web presents aspiring designers with a number of
challenges. Ideally design specifications should adhere to
accessibility guidelines set out by the World Wide Web Consortium
(W3C.) But there are practical issues involved that make this
difficult. Typically browsers designed to showcase wireless portals
offer limited functionality, in order to accommodate the lower
bandwidth and decreased memory capacity of many handheld devices.
Many mobile browsers have difficulty reading JavaScript and the most
recent version of the style sheet language (CSS 2.1) that determines
the look and formatting of most web pages. This is changing, of
course, as smart phones become increasingly technologically
sophisticated. But Opera Mini, first launched in 2005, remains the
most popular mobile browser worldwide even today.
Other challenges to
mobile web designers include:
• Mobile screens are not uniform either in size or resolution. The
largest available screens tend to be 640 x 480; the average,
however, is closer to 120 pixels.
While Android devices and the iPhone and iPad have full featured web
browsers – Google Chrome and Apple Safari respectively – the screen
sizes are small, which means that long text screeds which may be
difficult for users to decipher should be avoided whenever possible.
Mobile devices other than the ones above may not display your design
as well. Currently Quarter Video Graphics Array (QVGA) at 240 x 320
is the most common resolution for phone displays and aspiring mobile
designers would do well to use it as a standard.
• Loading images and information is often problematic because 3G
speeds can be so inconsistent. 3G speeds are much faster than modem
dial-up – but who uses modem dial-up anymore? Depending upon the
phone carrier a user subscribes to and the network load at any one
time, a phone may receive 500 kbps for a few seconds and then drop
down to 50 500 kbps. This makes rendering graphic heavy sites
problematic. The new standard in data transfer speeds is 4G, but its
adaptation is far from universal at this point.
• The processing speed of a mobile device is much slower than
laptops and personal computers, topping out for the most part at 1
GHz. This means that even if they have access to high broadband
speeds, they don’t have the capacity to render them as quickly. The
savvy mobile designer will use larger fonts, reduce the number of
graphics and put important information at the very top of the web
page in case transmission is interrupted.
• Quality assurance (QA) is a must when you’re designing for the
mobile web because the Internet is a global medium and there is such
a variety of web-enabled devices used worldwide. Even if you make an
effort to QA your design across a multitude of mobile platforms,
because there are so many mobile platforms there will always be one
or two that you will miss. The simpler the design, the easier it
will be to test – and the more likely it will be to render
acceptably on those platforms your QA process isn’t able to test.
• Both the world wide web and mobile technology are characterized by
the lightening speed by which they evolve. It’s very likely your
technologically advanced design will be obsolete a mere six months
after it’s launched. This is par for the course. If you’re an
aspiring
mobile web designer, you have to accept the fact that you
will be updating your work at regular intervals to keep it up to
date with industry trends and technologies.
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